In the past week or so I've been rather busy, but I managed to work a bit on stage 3, and I even started the Introduction Credits. The intro credits are turning out as epic as I had planned, but the only issue with it is I don't know if I'd be allowed to use the music, because it's used in a film. The music is what makes it flow so nice, and it would be disappointing if I had to redo it with a different soundtrack due to copyright reasons. Though I might still use the one I am currently using. It just flows far too nicely. I guess I'm just paranoid of getting into trouble. Haha.
As for stage 3, I did some fun and interesting things to the stage's environment. There are switches that rotate the stage 90 degrees, forming a new path, making the wall act as your floor. Yay for messing with gravity! LOL!
Well that's it for now. Stick around for more!
~TheBlox
June 26, 2009
Alright, I think I'm done working on the tutorial stage (for now). I will get back to it later when I have more ideas for things that I think should be learned in the tutorial.
Also, I'm running low on ideas for stage 2's map. I think it's fairly full as it is right now, so I may call level 2 finished (unless I decide to add onto it later) and start working on stage 3's map layout!
At the rate I'm going, I'm pretty confident in the project being finished by at least August. But we will see.
Stay tuned for more updates!
~TheBlox
June 25, 2009
Okay, so I got bored of working on stage 2, I'll get back to that one later and do something else for now. XD
I jumped back a little and started working on the tutorial stage (a walkthrough on how to play the game). For the classic fans out there, the tutorial stage is taken place in Green Hill Zone, with Sonic himself teaching you how to play!
This level will be short by the way, and it doesn't exactly count as a full stage. There are still 3 other ones in the plan too. So if you want to put this level on the list, might as well call it a fourth stage.
Alright, I'll keep you updated! Stay tuned for more!
~TheBlox
June 23, 2009
For the past few days I've been a bit tied up by RL, so I've been rather busy and haven't had much time to work on progressing the game. However, I did manage to throw in an extra 20 seconds to stage 2's play-through length, including a few different routes to play through and explore!
I'm not sure how much further I will make stage 2. I'll know when I get there.
More updates to come! Stay tuned!
~TheBlox
June 19, 2009
Stage 2 now has a length of 1:20 when doing a speed run! This level is mostly puzzling through doorways (that doesn't mean you have to stop to think, there's room to run around
As for when I include the enemies, I don't think I will use that metarex sprite that I made [link] because it's just too hard and frustrating to animate properly. Instead I'm probably going to design my own enemies, possibly similar looking to the classic Sonic badniks. I'll keep you informed on what happens with that when the time comes.
Stay tuned for more updates!
~TheBlox
June 18, 2009
Stage 2 is on the go. So far a speed run through this stage lasts approximately 30 seconds. Though the stage isn't entirely very big as of yet, there are many doors in this level that will puzzle your way through it, making the stage last longer.
More updates to come yet! Stick around!
~TheBlox
June 14, 2009
The first stage's map layout is finished! All it really needs now is a few touch-ups, and I'll need to add items and enemies into it. But that doesn't come in until later when I have the proper scripts written for it. I also need to do the boss battles, but I won't do those until all the stages are out of the way.
For now, I prepare to begin stage 2's map!
~TheBlox
June 13, 2009
Stage 1's level design is almost complete. A speed run in this stage currently goes for about 1:00, though depending on the player it could take you up to 2:00 or so. I'm just shooting for a bit more in this stage's map then I'll move onto the next level!
There are currently no enemies, rings or items added into the stage, and I probably won't bother until all the levels are done. That's a last resort thing. I also have to script the enemies more properly.
All in all, I don't know if I'll be able to complete this in July, but I hope I don't exceed August at the least.
~TheBlox
June 8, 2009
Well, since yesterday I've been cruising with the project. Last time I gave you guys an update I said it took less than 20 seconds to get to the end when going as fast as you can without hitting anything (or maybe 30-40 seconds if you took your time).
As of today, going through stage 1 during a speed run test without touching anything along the way, it takes about 40 seconds now. And if you took your time to get through the level carefully it would probably take you maybe 1:00-1:20, depending how picky you are with being careful. I have also added a few different routes to take. There is more than 1 way to get to the exit.
Ok then. Hy-ho! Hy-ho! It's back to work I go! XD
I'll keep you guys updated as I progress.
~TheBlox
June 7, 2009
Guys, somebody has hit me in the head with an offer I may have a hard time refusing.
I know I've been procrastinating on Cosmic Rush for awhile, and yes I have thought to stop doing the project many times due to it being an issue with my time and patience. However...
Somebody has emailed me with an offer to pay me to complete the project... within a month.
I am not sure what to say about this situation really. This person has offered me a job to work in game design for him.
I have never finished a project so quick. Let alone, a project so huge. But here's the announcement I wanted to share with all of you. My friends, my fans...
I don't know how I could possibly pull this one off, for this is something I've never been able to do. But I've done a lot of things, so why should I stop to take on a challenge like this? With Cosmic Rush 2 barely started as it is right now... I plan on releasing the game sometime in July this year.
Wish me luck!
~TheBlox








--
me:i love taismo i support them
tailsandcosmo:thxs for supportin us
me:well ur welc-- wait a min. how ya get in my house?
tailsandcosmo: O.o
me:well!?
tailsandcosmo:*looks at each other* happy b-day!
me: my b-day already past!
tailsandcosmo:shit *runs*
I TAGGED YOU
--
"I wonder what's for dinner?"
"Your BALLZ."
As a Programmer in training... I must say, you can make flash do amazing things! Cosmic Rush must be the best coded 3D-ish Flash game ever! I've never seen FPS That high in flash!
<CK09>
--
Huski-The-Fox's #1 fan! ^^
Obssessed with Miles "Tails" Prower.
--
tridnus: god, im so freaking bored
spike: here, have this fortune cookie
tridnus: ooooh... a fortune cookie... i hope i get a football!!!
spike: uh... tridnus
tridnus: wheres my football? theres only a paper that says "it is a good day to be gay", gay...
how have you been...
--
me(Jazzy):who took my WII!!
tails:*points at sonic*
sonic:wait no i didnt!
me:grrr!*starts to chase sonic wit a water gun*
sonic:i hat water!
(while i was chasin sonic)
tails:well personaly i blame sonic for everything*takes out Jazzys WII*starts playin*
--
"Let me tell you about a porcupine's balls, there small and they don't give a SH1T!" - Touretts Guy (Danny)
--
"I wonder what's for dinner?"
"Your BALLZ."
--
dude!!!!!!! awsome!!!!!!!!
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